

The Kid can only equip two weapons and a special power at any given time. Admittedly these weapons are generally quite useful in the areas that they are obtained, but if you have grown fond of other weapons already, it can be a bit of an annoyance when you’re forced to use other ones temporarily. Whenever you pick up a new weapon out in the field, you are stuck with it until you can swap it out at an Arsenal. While the variety of weapons is welcome, their method of acquisition can be a bit bothersome. On top of their base perks, each weapon can be upgraded multiple times to further increase their power. Each of these weapon types have their own pros and cons – some might be faster than others but deal less damage while others might have a range advantage (even amongst melee weapons). Starting out with just a hammer, he will eventually come across all sorts of weaponry, including swords, spears, bombs, and various ranged goodies. Dangers lurk around every corner of this scarred, drifting world, so The Kid must be equipped for the job.

The Kid is tasked with retrieving cores and shards to bolster the Bastion’s capabilities, but such a task isn’t cut and dry. Gameplayīastion is an isometric action RPG set in a post-apocalyptic world.
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It is quite an unfortunate situation since the story is intriguing and the voice acting is great – especially for an indie game – but its innate design inhibits your ability to take in the narrative in full effect. Additionally, since these remarks are delivered based on what is happening in real-time, you can’t always easily stop, take in the dialogue, and then go back on your merry way. As novel as the idea is though, it does not come without a few caveats.īecause of the action RPG nature of Bastion, and the fact that Rucks narrates on the fly, it is very easy to miss strings of story amidst the heat of battle. It is a form of storytelling unlike anything I’ve ever experienced before in a game. From the moment the journey begins – with the narrated “he gets up” – to the very end, Rucks will share the deeds of The Kid in real-time and in raw detail. And who knows – perhaps there are others out there that are waiting to be saved, but the million dollar question is this: what caused the Calamity in the first place?īastion is quite unique in its storytelling as it does so through detailing the exploits of The Kid dynamically through the narrator, Rucks. These cores unlock the true potential of the Bastion, increasing its size and offerings with every core placed within its heart. Rucks explains to The Kid that their only hope to bring the Bastion alive would be to collect the cores that once powered the fallen city, Caeldonia, scattered about the torn landscape, only accessible through the skyway. One might hope to be greeted by many at the Bastion, but alas, the place is a ghost town outside of Rucks – an elderly man and narrator of the story. He grabs his trusty hammer and sets off for the Bastion, a stronghold designed specifically to shelter those who have managed to survive the Calamity’s fallout. StoryĪfter an event known as the Calamity decimates the world – leaving only floating mounds of rubble in its wake – a young boy known simply as “The Kid” wakes up from his slumber. Time to find out if Bastion is worthy of all its praise.

While I may be late to the party, the form factor and capabilities of the Switch has provided a means for me to jump back in and experience all sorts of games that I otherwise would have never played. However, at that time my mistress, World of Warcraft, would not loosen its grip enough for me to enjoy games as beloved as this one – until now. Bastion, Supergiant Games’ inaugural hit indie action RPG took the world by storm back when it first launched in 2011.
